AI Insights · Timothy · October 2021
Top Hack and Slash iOS Apps in Italy Q3 2021
Discover the performance trends of the top 5 hack and slash apps on iOS in Italy during Q3 2021, based on data from Sensor Tower.
During the third quarter of 2021, the top hack and slash apps on iOS in Italy showcased various performance trends. Here's a detailed look at how each app fared in terms of weekly downloads, revenue, and active users.
Punishing: Gray Raven, published by KURO TECHNOLOGY (HONG KONG) CO., LIMITED, saw its highest weekly revenue in early August, reaching around $3.3K. However, revenue significantly dropped by the end of September to approximately $144. Weekly downloads started strong with about 3K in mid-July but declined to 87 by the end of September. Active users also saw a decrease from 2.2K in mid-July to 564 by the end of the quarter.
Honkai Impact 3rd, from COGNOSPHERE PTE. LTD., experienced a peak in weekly revenue of roughly $7.5K in early August, followed by fluctuations and ending the quarter at around $1.8K. Weekly downloads remained relatively stable, with a slight peak of 728 in mid-August before settling at 282 by the end of September. Active users showed a gradual decline from 2.2K in early July to 1.9K by the end of September.
MARVEL Future Fight, by Netmarble Corporation, had its highest weekly revenue of approximately $3.2K in mid-July, with revenue fluctuating and closing the quarter at around $623. Weekly downloads were relatively steady but low, starting at 370 in late June and ending at 65 by September's end. Active users decreased from 4.7K in late June to 3.1K by the end of September.
Disney Mirrorverse, published by Kabam Games, Inc., recorded its highest weekly revenue of about $435 at the end of August, with revenue dropping to $138 by the end of September. Downloads saw a decline from 217 in late June to 22 by the end of September. Active users dropped from 1.3K in late June to 692 by the end of the quarter.
Darkness Rises: Adventure RPG, from NEXON Company, experienced a peak in weekly revenue of approximately $883 in early August, with revenue closing the quarter at around $689. Weekly downloads remained fairly consistent, starting at 110 in late June and ending at 83 by the end of September. Active users showed a slight decline from 1.1K in late June to 959 by the end of September.
These insights reflect the dynamic landscape of hack and slash games on iOS in Italy during Q3 2021. For more detailed data and analysis, visit Sensor Tower.